![]() ![]() This process seems somewhat surreal today, in our brave new world of Maya, Xtranormal and Blender. The crew even added deliberate faults to the “animation” – such as the stammer which became Max’s trademark – to complete the effect. Half of the frames from the footage used in Max Headroom were removed in production, resulting in a juddery look to suggest animation shot on twos, and Frewer was bluescreened in front of a basic digital backdrop. But although he was conceived by the animators Rocky Morton and Annabel Jankel (of Cucumber Films fame) Max himself was portrayed by actor Matt Frewer, placed into latex makeup and a shiny costume and set amidst a range of technological tricks. I’ve come across people who believe that Max Headroom, the Channel 4 character from the Eighties (pictured at top), was a genuine piece of computer animation. ![]()
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